The Fifth Desk · Evaluation
Act I · The Map
Hayao Miyazaki · a film · 1997 · about 134 minutes · drawn by hand for Studio Ghibli · in Japanese, as Mononoke-hime
Mode
Historical tragedy made as an animated adventure; quest, siege and myth of a god’s death in one
Mythos
The god who gives life and takes it in one step; the cursed hero sent out of his people; the girl raised by wolves who will not be human; the gods of an age growing small as it ends
Phase
A journey west in the Muromachi age, from an Emishi village through a forest and an ironworking town to the killing of the forest’s god and the grass that grows after
Presentation
Animated feature film in colour, drawn by hand with some digital colouring and compositing, in Japanese, about 134 minutes; Joe Hisaishi’s score and a title song sung by a countertenor
Register
From a monk’s comedy with a cooking pot to a god’s flesh boiling into worms; painted moss and water against walls and a furnace
Scale
A forest and its gods, a town and its outcasts, and the state at their edges
Governing Proposition
A prince takes a curse in defence of his village and goes west to find its cause, and finds a town that gives its outcasts work and dignity making the guns that kill a forest’s gods. The wager of the film is that the same act can care for the outcast and destroy the living world, that no one in such a quarrel is wrong about what they are owed, and that a drawn film can carry that tragedy at epic length for adults.
Act II · The Essay
Movement I
The film begins in the east, in a village of the Emishi, a people pushed to the edge of the country in the Muromachi age. Something charges out of the trees: a boar god, Nago, his body a mass of writhing red and black worms. The young prince Ashitaka, who rides an elk, takes the god’s attack in defence of the village, and the wound he takes in his arm is a curse. It will never quite heal.
The cause is in the dead god’s flesh: an iron ball, around which the flesh has boiled out into black worms. Nago was shot. Ashitaka is sent out of his people to go west and find where the iron came from, and he goes into exile. The wound is the film’s argument carried on a body. Its cause is a weapon, its bearer has done nothing but defend his own, and it will be the measure of every step of the journey.
Hayao Miyazaki wrote and directed the film for Studio Ghibli, with Toshio Suzuki producing, and Toho released it in Japan on 12 July 1997. Atsushi Okui was director of photography, Takeshi Seyama is credited with the editing, and the backgrounds were painted under art directors who include Kazuo Oga. Joe Hisaishi wrote the music, and the countertenor Yoshikazu Mera sings the title song. Yoji Matsuda voices Ashitaka, Yuriko Ishida San, Yuko Tanaka Lady Eboshi, Akihiro Miwa the wolf god Moro and Hisaya Morishige the boar god Okkoto. It was the highest-grossing film in Japan until it was overtaken the following year, and it was the first animated film to win Picture of the Year at the Japan Academy Prize.
Movement II
The journey west passes through a country at war with itself. Ashitaka rides into a battle between samurai and villagers, and the film does not soften it: arrows take off arms and heads. In a market he meets Jigo, a monk who eats from a pot and complains about his feet, comic and shrewd, and the market gives him more time than his part in the plot strictly needs. Ashitaka’s resolve is to look “kumori naki manako de” (“with eyes unclouded”), and the film holds him to it.
In the forest he finds wounded men from Irontown and carries them home through a wood full of kodama, the small pale spirits of the trees. At a pool he has the first sight of the forest’s god, the Shishigami. It is a deer with a face near human, and in each print of its feet flowers rise and die. It gives life and takes it in one step, and the film shows both in a single frame.
The same god is also the Night-walker, a translucent giant crossing the hills at dusk. And the first sight of San is beside the wolves: a girl sucking the blood from the wound of the wolf god Moro, who raised her and loves her, and who hates men. San is a human who refuses to be one. The forest has gods, a politics and a defender, and its gods are being shot.
Movement III
Irontown, Tataraba, is a walled town around a furnace, and it lives by iron, from the sand dug out of the hills to the furnace to the gun. Its ruler, Lady Eboshi, has bought women out of brothels and given them the bellows, which they work singing. She has taken in lepers no one else will touch, and with bandaged hands they make her guns. The lepers bless her. The forest is dying of her.
Eboshi is not a villain, and the film refuses to make her one. Her care for the outcast and her war on the gods are one act: the work that gives the women and the lepers their dignity is the work that makes the iron ball found in Nago. Ashitaka, who carries that ball’s curse in his arm, sees it whole. The town has its comedy too, in Kohroku and the broad humour of the townspeople, and the comedy obeys the same law as the furnace, lightly.
San raids the town, and the raid ends with Ashitaka carrying her out. He is shot through as he goes, and at the gate lifts the bar alone, walking out of Irontown with her. It is the film’s central image of the place between the two sides, and the price of it is paid in his body.
Movement IV
In the forest Ashitaka is healed but not cured: the wound from the town closes, and the curse remains. The boar clan has gathered under Okkoto to make war on the town. Their pride is the pride of a failing kind, for the boars are growing smaller with their age, and they come through the mist as an army.
The war of boars and men is fought on three sides. Jigo’s commission comes into the open: he serves an emperor’s writ for the Forest Spirit’s head, and that is his living. Lord Asano’s samurai come to Irontown’s gate, and the plot drops them. The battle itself is staged as action more than as elevation, and the film rises more slowly here than anywhere else.
Then Okkoto is corrupted. The fall that came to Nago in the east comes to the leader of the clan: the old god becomes the thing that charged out of the trees in the first scene. What happened to one god now happens at the scale of a whole people, and the film’s argument is carried on a second body, larger than the first.
Movement V
The god’s head is taken. Moro, killed, lifts her severed head and still closes her jaws on Eboshi’s arm, and Eboshi loses it. The hunt that the emperor’s writ began has done what it set out to do, and everything the film has built now follows from it.
The headless god spreads death over the mountain, a flood that takes the forest as it goes. The head is returned, and as the god falls it spreads life where it had spread death: the hills are covered with grass. The old forest is gone. In what is left a single kodama appears, a consolation smaller than what was lost, and the film knows it.
San and Ashitaka part. She will not be human and he will not leave men, and the film does not say whether the parting is hope or its refusal. His word to her, which is also the film’s poster line, is “Ikiro” (“Live”). Eboshi, with one arm and a ruined town, resolves to build a better one. No one has won, no one was wrong about what they were owed, and the grass grows where the god died.
Act III · The Twelve
Judged on structure. The spine is required. A curse taken in defence of a village sends a prince west to find its cause, and the cause is an iron ball fired from a town that is clearing a forest, so the wound in his arm is the film’s argument carried on a body. The raid on Irontown, with Ashitaka walking out through the gate with San while shot through, is required; so are Okkoto’s march and corruption, which repeat Nago’s fall at the scale of a clan, and the head’s return. What gives is the middle, and it holds the axis at its figure. The film crosses between town and forest more often than the argument needs. Lord Asano’s samurai at the gate, whom the plot drops, and the market’s long introduction of Jigo could go without loss of a fact; Kohroku’s comedy is relief, not law. At this length the scale is permitted more than compelled.
Score: 8.2 / 10
The disclosure can be stated, and it holds: the same act that cares for the outcast destroys the living world, and no one in the film is wrong about what they are owed. Eboshi buys women out of brothels and gives them the bellows, takes in lepers no one else will touch and gives them work, and with that work makes the guns that kill the gods. The lepers bless her; the forest dies of her. The film shows it in image more than in speech: the town’s walls and furnace against moss and water, a god’s flesh boiling into black worms around an iron ball. A second truth is in San, a human who refuses to be one, and in Ashitaka’s discovery that the place between is exile, not peace. Held below the top because the theme is stated in speeches more than once, and because Ashitaka, the eye that sees both sides, is clearer than any person can be.
Score: 8.7 / 10
Elevation is frequent, of several kinds, and placed at the joints. Nago coming out of the trees as a mass of writhing red and black worms is terror on the first page. The Forest Spirit at its pool, a deer with a face near human, flowers rising and dying in each print of its feet, is the sublime in the old sense, beauty and fear at once. The Night-walker, the same god as a translucent giant crossing the hills at dusk, is grandeur. San sucking the blood from Moro’s wound; the boar army in the mist; Moro’s severed head still closing its jaws on Eboshi’s arm. The summit is the headless god spreading death over the mountain and then life as it falls. Held below the top because the war of boars and men is action more than elevation, and the rise there is slower.
Score: 8.8 / 10
The myth is built, not borrowed. The Shishigami is Miyazaki’s composition from older matter, a god who gives life and takes it in one step, by day a deer and by night a giant of the hills, and the plot is the killing of that god and the return of its head. That is load-bearing: without the decapitation there is no last act and no disclosure. Around it the film builds a second order of archetypes: the cursed hero sent out of his people, whose wound is the measure of his journey and is never quite healed; the girl raised by wolves who will not be human; the animal gods whose age is ending. The particular stays particular: rice, iron sand, a leper’s bandaged hand, an Emishi elk. Held a tenth below the top because the Emishi frame is evoked more than built, and the end restores only grass, a smaller myth than the one the film has killed.
Score: 8.9 / 10
The inheritance is the period film of Japan, Kurosawa’s Seven Samurai (1954) and the jidaigeki that followed, set among lords and warriors; the animated adventure for the family that Ghibli had made its own; and Miyazaki’s own Nausicaä of the Valley of the Wind (1984), which had already set a heroine between a poisoned forest and the people who burn it. The turn is real and cost something. The period is moved from samurai to the people the genre left out, a leper, a woman at the bellows, an Emishi prince, an ironworking town, and the samurai are a rabble at the gate. There is no villain, and the hero settles nothing. The violence is real, arrows taking off arms and heads, from a studio known for children’s films. Held below the bar because Nausicaä had proved the path thirteen years before, and the turn deepens it more than it leaves it.
Score: 8.4 / 10
Change the form and the film loses part of what it knows: that gods and men are made of the same matter and can be wounded by the same iron. The drawn image does what a photograph could not without division. The curse is a drawn line that moves; the god’s footprints bloom and wither in the same frame; the wolves and boars carry faces and speech without becoming costume; the forest is painted in a density that makes it a world and not a set. The episodic quest is the form of Ashitaka’s knowing, since he learns each side by entering it. What holds the figure is that the narrative form is the adventure film’s, journeys and raids and a siege, and much of it is container rather than instrument. Retold as a live-action epic, the film would lose its gods; retold as another kind of animated story, it would lose less.
Score: 8.5 / 10
Twenty-nine years of return are evidence, and the questions have stayed open: whether Eboshi is condemned or vindicated, since she loses an arm and resolves to build a better town; whether the ending is restoration or loss, grass growing where the old forest stood; whether the parting of San and Ashitaka is hope or its refusal. Readings have gathered beyond the ecological one: the film as a counter-history of Japan, its people the marginal and the Emishi rather than the court; as a study of industry’s care and cruelty held in one hand; as Miyazaki’s argument with his own Nausicaä. The form yields on return, chiefly in the backgrounds and the god’s design. Held by span, and because the moral reading converges once Eboshi is seen whole: the question is posed with great clarity, and a clear question renews less on return than an obscure one.
Score: 8.4 / 10
Released in 1997, so force and reach are scored together, and the field is the cinema of the 1990s. The intrinsic force is a demonstration that a drawn film could carry a historical tragedy without a villain, for adults, at epic length, and that animation could be the means of a serious national film and not a genre beside one. It synthesised more than it reorganised: Nausicaä and Takahata’s work had done much of it in smaller rooms. Achieved reach is scored with intrinsic force: the film broke Japan’s box-office record and moved the place of animation in the national cinema, and it was the film by which much of the world outside Japan first took Miyazaki as a director rather than a maker of children’s films. That redirection was concentrated in animation and in Japan; against the whole cinema of its decade the reach is strong but not the widest, and the figure stands a tenth below the bar.
Score: 8.4 / 10
Weighed on form, then presence, then fabric, across twenty-nine years. The form is whole: the film survives as released, in its one cut, and the English dub is an alternative track that replaces nothing. Presence has been continuous. In Japan the film has been broadcast and sold without a break; abroad it has been in repertory and on every home format, though its presence is below that of the studio’s most widely seen films. The surface is mostly free of its moment, set in a medieval Japan and painted by hand, but it carries a small charge: the digital compositing of 1997 is visible in places and is of its year. Wide presence over that span, with a slight charge on the surface, meets the bar and no more.
Score: 8.5 / 10
Command of the medium, read to the anchors of the elder arts, and the making bears weight in most departments. The backgrounds, under art directors who include Kazuo Oga, make the forest a place with light, damp and depth. The animation of animals carries weight and fury, the wolves’ run and the boars’ charge above all, and the curse is a technical invention made to look like a disease of matter. Joe Hisaishi’s score, with the title song, carries the film’s scale without pressing it. The cutting of the opening and of the headless god’s flood is exact. The costs: the human faces are the house’s, San and Ashitaka drawn from a repertoire rather than for this film; the voice work, Hisaya Morishige’s Okkoto and Akihiro Miwa’s Moro excepted, is plainer than the picture; and the middle sieges are staged with less invention than the opening.
Score: 8.8 / 10
Take the two most distant elements: Jigo, a comic monk who eats from a pot and complains about his feet, and the headless god pouring death across the mountain. One law governs both: every life is bought from another, and every party has a reason the film respects. Jigo serves the emperor’s writ for the god’s head because that is his living; the flood of death is what the taking costs. Eboshi’s charity and her guns, the women’s songs at the bellows, the boars’ pride and their failing size, Moro’s love for San and her hatred of men all obey it, and comedy and dread live in one world. The strain is in Kohroku and the town’s broad humour, which obey the law but lightly, and in the ending, where the grass and a single kodama make a consolation the law has not quite earned. The range is wide, and it mostly holds.
Score: 8.7 / 10
Judged on what a film of this length holds. The natural order, as a forest with its own gods and its own politics; the sacred, in a god of life and death and its killing; labour, in iron-making as a whole economy, from sand to furnace to gun; disease and its outcasts, in the lepers; women freed from brothels into work, and a woman governing a town; the state, in an emperor’s writ, a lord’s samurai and a monk’s commission; war, on three sides; history, in the Muromachi age and the Emishi pushed east; technology, in the gun. They are held together, not listed: the iron ball in Nago links them all. What holds the axis at its figure is consciousness, rendered from outside and chiefly in action, and the family, present only as Moro’s foster-daughter and Ashitaka’s lost village.
Score: 8.2 / 10
Act IV · The Reckoning
8.5 / 10 · Final Average
Placement: Tier IV · Canonical
Strongest Dimensions
The Archetypal Deep at 8.9, The Sublime and The Made at 8.8. A myth of a god who gives life and takes it in one step, built so that the plot is its killing and the return of its head; elevation placed at every joint, from Nago’s charge out of the trees to the flood and the grass; and a making in which painted forest, animals of weight and fury and a curse drawn as a disease of matter carry the argument.
Limiting Dimension
The Inevitable and The Encompassed at 8.2: a middle that crosses between town and forest more often than the argument needs, with the samurai at the gate and the market’s length removable without loss of a fact; and many orders held through one iron ball, but consciousness rendered from outside and the family barely present. Above them, The Swerve and Pressure on Tradition at 8.4, a turn that deepens a path <i>Nausicaä</i> had already proved, and a reach concentrated in animation and in Japan.
The Necessity Cap clears at 8.2 against a threshold of 7.5. The Coherence Floor clears with room: The Living Form at 8.5, The Made at 8.8, The Inner Law at 8.7, each against 7.0. The Epochal Gate is unmet: The Archetypal Deep at 8.9 and The Unconcealment at 8.7 clear the bar of 8.5, and The Imperishable meets it exactly at 8.5, but The Swerve and Pressure on Tradition, each at 8.4, fall a tenth short. The Universal Minimum is met: of the eleven axes it covers, none falls below 8.2, against 7.5. The Encompassed, which it exempts, clears its own floor of 6.0 at 8.2. The work is held below the summit by one condition, the Epochal Gate, unmet on The Swerve and Pressure on Tradition, and by its aggregate, 8.5 against the 9.0 that Tier V requires.
Basis · a reading from knowledge of Princess Mononoke (Mononoke-hime, もののけ姫) as released in Japan by Toho on 12 July 1997, in its one cut, in Japanese, about 134 minutes, from Nago’s charge out of the trees to the grass after the flood: written and directed by Hayao Miyazaki for Studio Ghibli, produced by Toshio Suzuki, photographed by Atsushi Okui, with editing credited to Takeshi Seyama, backgrounds under art directors who include Kazuo Oga, and music by Joe Hisaishi. The English-language version prepared for Miramax in 1999 is a dub of the same picture and is not the object. No print, script or subtitle file was consulted. Every axis is judged on the Japanese film; the English renderings are the desk’s own, used for sense, and nothing is charged to them. Dialogue is quoted only where its words are certain, and otherwise described. Figures that could not be verified, among them the share of digitally coloured and composited shots, the cel count, the cost of the production and the running time of each part of the film, are not given.